![]() The game's clean, 2D art style ensures that the constantly-changing colors and morphing shapes are hypnotic instead of chaotic. Though the gameplay is likely to turn first-time players off on their first tries, Super Hexagon's impeccable aesthetics have a good chance at pulling newbies in. It's a trial-and-error process in the truest sense, but one that never backs players into inescapable corners. Even when the odds seemed stacked impossibly against me, enough experience with the level in question allowed me to learn the game's tricks and eventually emerge victorious. The game is ludicrously challenging, but never unfair. Every "game over" screen that Super Hexagon presented me with came as a clear product of my own mistakes. Though I felt frustrated on more than one occasion during this stretch, the frustration was leveled toward myself, not toward the game itself. I perished dozens, if not hundreds of times before finally "completing" the game's first level. The titular shape isn't the only one that players will encounter. As I worked my way up from barely clocking in five seconds on the game's first level to comfortably reaching the sixty second checkpoint, I felt a sense of achievement. It's daunting at first, but contrary to the feelings of outright rage elicited by most of its genre brethren, improving one's skills at Super Hexagon garners a feeling of true skill growth. Invariably, the game speeds up and the obstacles become more intricate, demanding lightning-quick reflexes and spur-of-the-moment decision making. The game takes just two buttons to play, tasking players with guiding a tiny triangle around the perimeter of a geometric shape (initially, but not always, a hexagon) as obstacles pour down the constantly-rotating screen from all directions. Super Hexagon is another of those deceptively simple twitch reflex games that flourished in the arcade era and have reemerged thanks to the advent of smartphone gaming. ![]() Players will soon pick up on patterns, which is key to survival. And second, once you're in, good luck getting out. First, you're likely to lose yourself entirely in Super Hexagon and become oblivious to the happenings of the world around you as you struggle frantically to stay alive in the game's colorful polygonal world. This comparison is valid in two contexts. Playing Super Hexagon with headphones on and your nose mere inches away from a computer monitor is an experience akin to being in a trance. I sincerely hope you check out the game and enjoy it.Also Available On: iOS, Android, Blackberry, Linux, Mac As an example, check out ": implementing secure leaderboards for my game", explaining the cheat prevention mechanisms I used to implement a fair and competitive online environment. I also wrote some articles on the game's internals. If you have any question about the game itself or any implementation detail, feel free to ask here on or the official Discord server - we have a channel dedicated to level development via Lua scripting and a channel dedicated to the development of the C++17 engine. The game is written in C++17, and it's completely open-source. I've seen incredible creations, ranging from brand new games implemented as a Open Hexagon level, to "Bad Apple!!" being embedded in the game via a matrix of moving walls. ![]() ![]() However, the most important thing is that Open Hexagon features a powerful Lua scripting system, allowing creative people to create their own levels. Open Hexagon expands upon this simple mechanic by adding features such as a 180° swap move, curving walls, and more. Note that Terry Cavanagh fully endorses the project! The basic concept is quite simple: you are a small triangle, and you need to avoid the incoming obstacles by spinning around the center of the screen. Open Hexagon is a "spiritual successor" to Super Hexagon, a popular indie game that was created by Terry Cavanagh back in 2012. I kept working on it (with the occasional year-long pause), until it finally reached a state where I felt proud to release it on Steam. Hey folks! I remember posting about one of my first SFML projects, Open Hexagon, about 6-7 years ago. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |