![]() ![]() Helps you cover the incredibly dangerous path from Long to A.Once you got Toilets control, it is very unlikely that you'll get surprised when lining up this smoke. ![]() Works really well with a molotov at Sign. Usage: Can be done rather early in the round, right after taking Long, or later in the Round to execute with a set-piece. If you didn't check Con correctly, you can also be met with a surprise from down there.When your teammates didn't take map control properly, there is a chance that a CT will peek you from Mid.Slow rotation to B, meaning that it's a great fake smoke.Blocking off Green can be incredibly helpful when taking A.Is deep enough to not to give the CTs the chance to sneak out at the left or right of the smoke.Is thrown from a pretty safe distance from A.Usage: Can be used for pretty much everything, like an early A take, a late-round A take, faking A and going B, baiting out utility, or getting a player towards the flowers right at A for a lurk or entry attempt. Since a smoke won't block bullets, your team should choose an unpredictable timing when going out Short, since they are still in danger of getting spammedĭifficulty: Easy-Medium since this line-up can be hard to remember (with jumpbind/double-key jumpbind).Leaves a bit of room between you and B, which means that, if you do not have the necessary map control, using this smoke can end with you running into an aggressive CT, if you use this line-up later in the round.Blocks off an incredibly strong position. ![]() This line-up allows you to stand at a safe distance.Can also be used later in the round, but your team should take map control in front of B first since you'll have to run quite a bit before you can take advantage of this smoke. Usage: Really good for fast B plays since it blocks off the incredibly strong Water position for Short. This line-up uses a shadow, which can look different on different settingsĭifficulty: Easy-Medium since it requires to stand at a finicky, invisible corner (with jumpbind/double-key jumpbind).If you intend to take Mid together with your team, throwing this smoke can take off a valuable second when rushing Mid, which can be a deciding factor.Good for faking when you're going B fast.Can also be used to accustom the CTs to the smoke followed by Mid aggression to break up this pattern later in the map. Usage: A strong map control smoke that is best used early and when your team intends to take A-Short/Mid. Since a smoke isn't a wall, you can expect the CTs to spray the smoke when they think your players will cross. ![]()
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